Scouts zoom across the killing field, a constant annoying fly buzzing about, while Snipers and Spies lurk in the shadowy nooks of the map waiting to snuff out unsuspecting targets. The eternal duo of the Heavy and Medic create a mobile frontline of withering fire and meat, while the Engineer creates fortified micro-bases in the middle of the map. Meat-and-potato units like the Soldier and Demoman lead the way with high-explosives and an emphasis on traditional FPS skills. Players are free to swap between the nine different mercenaries that represent the classes of the game and their subsequent role on the battlefield. How you accomplish that is up to your personal preferences and your team. Other times one team tries to push a cart carrying an old timey atom bomb up a series of railway tracks right into the enemy base (why the enemy team installed those tracks in the first place will forever remain a mystery). Sometimes you’re running through each other’s ‘60s-inspired spy bases trying to steal briefcases full of classified documents, sometimes you’re trying to capture control points in a barn. Team Fortress 2 is a colorful class-based FPS that pits two teams, the archetypal RED and BLU, against each other in a series of objective-based game modes. I’ve spent more years now playing with cartoon mercenaries and eating sandviches in the middle of a battlefield than I spent on my secondary and post-secondary education combined, which might explain a few things about my life.Įxplaining the game is easy. As someone who played the Team Fortress 2 feverishly when it came out and still occasionally dips in for a quick round or two, it’s hard to believe it has been a part of my life for a full decade now.
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